Tuesday, July 30, 2013

Recurring Elements - Keep Or Toss? (Banjo-Kazooie Part One)

     (For the sake of this list, I’m going to consider Banjo-Kazooie: Grunty’s Revenge and Banjo-Kazooie: Nuts ‘n’ Bolts non-canon and not include them in this list. I’m only going to talk about Banjo-Kazooie and Banjo-Tooie)
     Yeah, who doesn’t know and love Banjo and Kazooie? The two characters are always spoken fondly of when brought up, and… Well, the games they star in are nothing short of amazing, and were probably made by some sort of heavenly deity or something.
     So anyways, throughout the entire lifetime of the series (Um… Well, there were only two games across the span of two years, but… STILL!) there have been many recurring elements, and I’m going to talk today about what I think should stay and what I think should go in the next installment. (And don’t you even say there won’t be a Banjo-Threeie on a Nintendo platform… SOMEDAY, Nintendo will buy back Rare’s franchises…)
     In this new mini-series (if you could call it that) I'll be looking at recurring elements in franchises new and old and seeing if they belong in the next installment. Let’s get to it, shall we?
     
     Humba Wumba – Yes, this character first appeared in Banjo-Tooie. She’s a shaman, much like Mumbo Jumbo, who first appeared in the original. In the first game, Mumbo’s job was to transform you to different creatures so you could access other areas of the world. Adding in Humba changed things up a bit in B-T, because she took over Mumbo’s position and she was the one that transformed you. Mumbo’s new job gave him a bigger role and made him a playable character. Now, as him, you could go around the stage to find certain “Mumbo Pads” which would let him do his magic outside in the stage. For example, one Mumbo Pad lets him make it rain, which in turn lets the seeds you planted grow and you can progress. I think this is was a very good choice and it should definitely stay in B-3. Aside from everything else, the rivalry between the two shamans can usually end up in pretty comical dialogue between the two, which in itself is so worth having Humba back.

     Multiple different egg types – In B-K, there were only a couple item pick-ups that you could use. These items were the Red Feathers which enabled you to fly, the Gold Feathers that would give you invincibility, and the Blue Eggs which you could shoot at enemies and objects. However, Tooie introduced us to more egg types: The Fire Egg, Grenade Egg, Ice Egg, and Clockwork Kazooie Egg. These all work as expected, such as setting things ablaze, blowing things up, and freezing things respectively, but the Clockwork Kazooie Egg worked differently. There was an incredibly limited supply, so you needed to use them wisely. When you spit one out, a tiny mechanical version of Kazooie pops out, and you can fully control it. It is used for fitting in small places you couldn't reach yourself, and then it has the ability to blow up on command or when the timer o 20 seconds runs out. My point is, I want more eggs like Clockwork Kazooie and less like Fire, Ice and Grenade. Other than a couple certain times, they become useless and since there isn't much to waste (You only get 50 of Fire and Ice and 25 of Grenade) there isn't a reason to use them on enemies. The Zelda franchise has this problem too, with items like the slingshot where it only gets used a couple times and then loses any sort of importance it may have had. So, what I’m trying to say is the eggs should be less useless and actually have value the entire game, not just for one section.


     What games have elements you wish were taken out or kept in? Do you agree with my opinions? Let me know in the comments section!

No comments:

Post a Comment